Commodore 64: a visual Commpendium, celebrates one the most popular home computers of all time. It takes you on a journey through the C64’s varied and colourful gaming library. Starting in 1982 with early releases like Jupiter Lander and Beach Head, we travel forward through the decades.
Launched in 1985, the Amiga ushered in a new age of home computing. With its powerful 16-bit Motorola CPU and custom graphics and audio chipsets, it was an instant hit among gamers looking to move on from the eight-bit systems, as well as artists and musicians moving into the digital realm.
It wasn’t easy being a Nintendo fan in the early 90s: the wonderful Super Famicom was released in Europe as the Super Nintendo Entertainment System, but it was hobbled by a bordered, 50Hz image and delayed release schedule. True Nintendo fans got hold of a Japanese console and bought their games on the grey import market.
This lavish 572 page book plots the course of the company, from initial successes with Monty Mole, Jack The Nipper and Thing On A Spring, to its ground-breaking Lotus-branded racing games, and eventual purchase by Infogrames in 1999.
The Commodore 64 proved to be a milestone release in the world of computing. Launched in 1982 it immediately captured the imagination of an entire generation of gamers, artists, musicians, crackers and programmers who would push its meagre hardware to create a range of amazing games, demos, art packages, CAD programs and music synthesisers.